06. Using Audio in VR

Using Audio in VR

Project Assets

  • Animator: Assets > UdacityVR > Art > Audio > waves.wav

Video Addendum

At 0:27 minutes into the video

When the instructor creates the Audio Source component:

  • The instructor has already created an empty game object in the Hierarchy and named it AudioSource.
  • For your project to better match up with the rest of the video, we recommend that you also create an empty game object in the Hierarchy and named it AudioSource.

Project Preview: Audio is played when coin is clicked. Audio is played when key is clicked. Audio is played when door opens.